![]() ![]() REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines. However, due to limitations on texture streaming, use of high resolution textures may not always be the case. There is also support for high resolution textures and mapping, as well as dynamic physics and an advanced dialogue lip syncing system. ![]() REDengine 3 also supports volumetric effects enabling advanced rendering of clouds, mist, fog, smoke, and other particle effects. Lighting effects no longer suffer from reduced contrast ratio. It introduces improvements to facial and other animations. CD Projekt Red created REDengine 3 for the purpose of developing open world video game environments, such as those of The Witcher 3: Wild Hunt. REDengine 3 was designed to run exclusively on a 64-bit software platform. The engine was used for the Xbox 360 port of The Witcher 2. REDengine 2 utilized middleware such as Havok for physics, Scaleform GFx for the user interface, and FMOD for audio. REDengine 3 was designed exclusively for a 64-bit software platform, and also runs under PlayStation 4 and Xbox One. REDengine 2, an updated version of REDengine used in The Witcher 2, also runs under Xbox 360 and both OS X and Linux, however these ports were made using a compatibility layer similar to Wine called eON. REDengine was first used in The Witcher 2: Assassins of Kings for Microsoft Windows. REDengine is portable across 32- and 64-bit software platforms and runs under Microsoft Windows.
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